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Virtual Cricket/AI Cricket Settlement Rules

Written by K S

Updated at August 17th, 2026

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Market Rules

Match Winner (2-Way)
Prediction of the winner of the match (Home or Away). Settled on the official match winner. In the event of a tie, dead-heat rules apply.

Match Result (3-Way)
Prediction of the match outcome: Home Win, Away Win, or Draw. All bets are settled on the result at the end of the scheduled overs. If the scores are level, the "Draw" selection is the winner. Home and Away selections are losers.

Toss Winner
Prediction of which team will win the pre-match coin toss. Settled based on the result of the virtual toss.

Innings Runs
Total number of runs scored by a specific team in their innings. A wide ball counts as 2 runs.

Next Ball of the Match
Outcome of the next specific delivery.

  • Run outcomes (0, 1, 2, 3, 4, 6): Settled based on runs attributed to the batsman.
  • Extras: If the ball is a Wide, the market settles as "Wide." The AI engine does not support "No Ball" outcomes.
  • Wicket: If a wicket falls, "Wicket" is the winning selection.

Match Total Runs
The aggregate number of runs scored by both teams in the match. A wide ball counts as 2 runs.

Team Odd/Even
Prediction of whether a team's final score will be an odd or even number. Odd: 1, 3, 5, 7… Even: 0, 2, 4, 6… A wide ball counts as 2 runs.

Match Odd/Even
Prediction of whether the match total (Team A + Team B) is odd or even. Odd: 1, 3, 5, 7… Even: 0, 2, 4, 6… A wide ball counts as 2 runs.

Team 4s
Total number of fours (4s) hit by a specific team. Counts only shots that cross the boundary rope and are awarded 4 runs.

Team 6s
Total number of sixes (6s) hit by a specific team. Counts shots that clear the boundary rope and are awarded 6 runs.

Total 4s
Total number of fours hit by both teams combined.

Total 6s
Total number of sixes hit by both teams combined.

Match Total Wickets
Total number of wickets lost by both teams in the match.



Virtual Cricket/Quantum

Market Rules

Match Winner (2-Way)
All bets are settled according to the official competition rules. In the case of a tie, dead-heat rules apply.

Innings Runs
The team must have the opportunity to face at least 80% of the originally scheduled overs.

Innings Runs (Odd/Even)
Prediction of whether the final innings score will be an odd or even number.

First # Overs Total
The specified number of overs must be completed in full for bets to stand, unless the outcome has already been determined. If the innings ends naturally within the specified number of overs (e.g., all out, or target reached), bets are settled based on the final score.

First # Overs Total (Odd/Even)
Bets are settled on whether the team's score is odd or even at the end of the specified number of overs. The overs must be bowled in full unless settlement is already determined. If the innings ends naturally (all out or target reached), bets stand and are settled at the final score.

Team Total Runs Before Dismissal #
Settlement is based on the team's score at the fall of the specified wicket. The market will not be settled until the wicket falls. If the innings ends naturally (declaration or target reached), the final score is used.

Total Runs in Over #
The over must be completed in full unless the batting team is all out, declares, or reaches its target — unless the outcome is already determined.

Total Runs in Over (Odd/Even)
Bets are settled on whether the over total is odd or even at the end of the specified over. The entire over must be bowled unless the batting team is all out.

Exact Runs Scored Off Over #
The over must be completed in full unless the batting team is all out, declares, or reaches its target — unless the result has already been determined.

Exact Runs Off Delivery #
Only runs scored on the specified delivery count. Legal and illegal deliveries (e.g., wides) are valid. A wide counts as a standalone delivery. Example: An over with two wides contains eight deliveries. If the specified delivery does not take place, all bets are void.

Dismissal Method (2-Way / 6-Way)
Valid dismissal methods include: Bowled, Caught, LBW, Run Out, Stumped, Obstructing the Field, Hit the Ball Twice, Hit Wicket, and Timed Out. If the specified wicket does not fall, all bets are void. In the 2-Way market, "Caught" includes all types of catches (fielder, keeper, etc.). All other methods count as "Not Caught."

Best Result of the First Partnership
Bets are settled on the score at the fall of the first wicket for each team. If no wicket is lost, the final score is used.

3-Way Betting – Runs in Over #
Both teams must bowl the specified number of overs in full unless the outcome is already determined. Settlement is based on the total at the end of the over, including penalty runs.

Will the Dismissal Be a Golden Duck?
A Golden Duck = dismissal on the first ball faced. A Platinum Duck (dismissal without facing a delivery) is also settled as a Golden Duck.

Virtual Cricket/VSL Cricket

General Rules

  • Each event consists of: Team 1 bats for one over (exactly 6 balls), then Team 2 bats for one over.
  • A team cannot face fewer than 6 balls.

Market Rules

Match Winner (3-Way)
If Team 1 scores more runs than Team 2 → Team 1 wins. If Team 2 scores more runs than Team 1 → Team 2 wins. If scores are level → Draw wins.

Draw No Bet
If scores are level, the market is void. Otherwise, the team with more runs wins.

Total Runs
Combined runs scored by both teams.

Team Total Runs
Runs scored by a team during its batting over.

Team Total Runs (Range)
Runs scored by a team within the specified range during its batting over.

Team Fours Total
Number of fours hit by a team during its batting over.

Team Sixes Total
Number of sixes hit by a team during its batting over.

Total Wickets
Total number of wickets fallen in the match.

Team Dismissal Total
Number of wickets lost by a team during its batting over.

Method of First Wicket of the Team
Applies to the dismissal method of the first wicket lost in the specified team's over. If no wicket is lost, the bet is void.

 

IPL Rivalry

General Rules

  • Bets are accepted on VI. IPL Rivalry, a virtual cricket event generated using a randomizer and real batting replay sequences.
  • The event follows the rules of a one-over cricket match: the first batsman faces 6 deliveries; the second batsman then faces 6 deliveries, or fewer if they score more runs than the first batsman before all deliveries are completed. The event may therefore end early if the winner is mathematically determined.
  • If the event is interrupted due to technical issues (e.g., system failure or disconnection), all markets with a determined outcome at the time of interruption will stand. All other markets will be void.
  • If the video broadcast is interrupted due to technical malfunction (e.g., disconnection or DDoS attack), this will not be grounds for canceling bets.
  • The operator reserves the right to settle markets based on official event data or logs in the event of discrepancies.
  • Any situations not covered by these rules will be settled in accordance with general Sportsbook Rules.

Market Rules

The Match Winner market offers three outcomes: Batsman 1 Win, Draw, Batsman 2 Win. Unless otherwise stated, all other markets are settled in accordance with the standard cricket rules. The official result is based on the final score at the end of the event. Wickets affect only the Total Wickets market and other wicket-specific markets. The event does not end when a wicket occurs — the batsman continues facing the remaining deliveries in accordance with the event format.

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