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Kabaddi Settlement Rules

Written by K S

Updated at August 17th, 2026

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General Rules

  • All bets are accepted on the regular time of the match.
  • If the match was interrupted for any reason and not finished within 48 hours of the original scheduled match time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
  • If the match was postponed or delayed for more than 48 hours of the original scheduled match time, all bets will be void.
  • Points or action during extra time will not be considered in the settlement of any market, except for the Match Winner (2-Way) market that shall be settled on the final official result after any extra time or other qualifying process has been completed.

Market Rules

Toss Winner (2-Way)
All bets will be settled in accordance with the official toss results.

Match Winner (2-Way)
Bets will be settled in accordance with the official match result. In the event of extra time, the settlement will be determined by the eventual winner, as per the official result. In case of a tie, all bets will be void.

Match Winner (3-Way)
Half Winner (3-Way)
Double Chance Regular Time
Double Chance Half Time
Bets will be settled in accordance with the official match result. Tied matches will be settled as a tie, regardless of any extra time played.

Handicap Regular Time
Handicap Half Time
Winning Margin
All bets will be settled in accordance with the official result of the regular time without extra time. If the result after applying the handicap is a draw, the bet will be settled as void. All methods of scoring are counted.

Total Regular Time
Total Half Time
Total (Odd/Even)
Team1 Total
Team2 Total
All bets will be settled in accordance with the official result of the regular time without extra time. If the total is exactly equal to the specified number, the bet will be settled as void. All methods of scoring are counted.

Match Result and Total
All bets will be settled in accordance with the official result of the regular time without extra time.

Half Time and Regular Time Result
All bets will be settled in accordance with the official result of the regular time without extra time.

Highest Scoring Half
The bet settlement takes into account the official result of each half of the match, without extra time.

Statistics

Total Raid Points
The bet settlement takes into account the official result of scored Raid points by the teams in the regular time. Raiding Points are defined as points earned by teams through Touch Points and Bonus Points and do not include tackling points, penalties or all out bonuses.

Total Tackle Points
The bet settlement takes into account the official result of scored Tackle points by the teams in the regular time. Tackle Points are defined as points earned by the team, who defends the raid, regardless of the method.

Total Raids
The bet settlement takes into account the official result of the number of raids made by two teams in regular time.

Raid № Points
The bet settlement takes into account the official result of the number of points scored by teams in the specified raid. All points earned by both teams in any method are counted.

Total Successful Raids
Total Team1 Successful Raids
Total Team2 Successful Raids
The bet settlement takes into account the official result of the number of successful raids made by teams in the regular time. A raid is considered successful if the raider managed to earn at least one point for his team. Touch points, bonus points and extra points are counted.

Successful Raid №
The bet settlement takes into account the official result if the specified raid is successful. A raid is considered successful if the raider managed to earn at least one point for his team. Touch points, bonus points and extra points are counted.

Total Unsuccessful Raids
Total Team1 Unsuccessful Raids
Total Team2 Unsuccessful Raids
The bet settlement takes into account the official result of the number of unsuccessful raids made by teams in the regular time. A raid is considered unsuccessful if the defending team manages to put the raider out (by successful tackle or pushing him out of the mat).

Unsuccessful Raid №
The bet settlement takes into account the official result if the specified raid is unsuccessful. A raid is considered unsuccessful if the defending team manages to put the raider out (by successful tackle or pushing him out of the mat).

Total Empty Raids
The bet settlement takes into account the official result of the number of empty raids made by teams in the regular time. The raid is defined as empty if it doesn't bring points to either team.

Total Bonus Points
The bet settlement takes into account the official result of the number of bonus points made by teams in the regular time. The bonus point is counted only when there are 6 or more defenders on the mat. It requires the raider to cross the bonus line with one foot touching the mat inside that particular line while the other foot is in the air and not grounded outside that area. The bonus point is not counted if the raider crosses the bonus line after contact with the defenders.

Raid № Bonus Points
The bet settlement takes into account the official result if bonus points are scored in the specified raid. The bonus point is counted only when there are 6 or more defenders on the mat. It requires the raider to cross the bonus line with one foot touching the mat inside that particular line while the other foot is in the air and not grounded outside that area. The bonus point is not counted if the raider crosses the bonus line after contact with the defenders.

Total Super Raids
The bet settlement takes into account the official result of the number of SuperRaids made by teams in the regular time. Super Raid is counted if the raider gets three or more points (can be touch or bonus or technical points) for his team from a single raid. Only the number of super raids is counted, rather than earned points.

Raid № Super Raid
The bet settlement takes into account the official result if the Super raid is made in the specified raid. Super Raid is counted if the raider gets three or more points (can be touch or bonus or technical points) for his team from a single raid. Only the number of super raids is counted, rather than earned points.

Total Super Tackles
The bet settlement takes into account the official result of the number of SuperTackles made by teams in the regular time. Super Tackle is counted for the successful tackle of the raider if the defending team has three or less players on the mat (in this case the team gets two points instead of one). Only the number of super tackles is counted, rather than earned points.

Total All Out
The bet settlement takes into account the official result of the number of All Outs made by teams in the regular time. All-Out is counted if a team can eliminate all seven players of the opposing team (in this case they get two extra points). Only the number of All-Outs is counted, rather than earned points.

Player Raiding Points
Match-Up Players
Highest Scoring Raider
The bet settlement takes into account the official result of the number of raid points made by the player in the regular time. Player Raiding Points are defined as points earned by the specified player through Touch Points and Bonus Points and do not include tackling points, penalties or all out bonuses. Points scored in extra-time are not counted. If a player was not included in the starting 7 line-up, all bets on that player and any comparative bets involving them will be void. If two or more players score the same highest number of points, bets on them will be settled according to the Dead Heat rule.

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