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Main settlement rules

Written by K S

Updated at August 17th, 2026

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The terminology used in these rules may vary depending on the sport. For example, outcomes might be described as goals (in football), points (in basketball), sets (in tennis), maps (in E-sports), or rounds (in boxing). Similarly, participants may be teams, individual players, or doubles; time segments may be referred to as match, half, quarter, period, map, or round; and competitions may be named tournaments, leagues, championships, or cups. These examples are provided to illustrate possible variations across different sports.

Match Winner – predict the winner of the match.

3-Way Betting – predict the outcome of the market with three possible results: first team win, draw, or second team win.

2-Way Betting – predict the outcome of the market with only two possible results: first team win or second team win.

Total – predict whether the total number of goals scored by both teams in a match will be over or under the specified number. If the total is exactly equal to the specified number, the bet will be settled as void.

Handicap – predict which team will win after applying the handicap spread to the actual score. A positive or negative number of goals is added to the team's final score. If the result after applying the handicap is a draw, the bet will be settled as void.

Double Asian Handicap is a bet placed with a handicap value (H) that is a multiple of 0.25 but not a multiple of 0.5 — for example: H = -0.25, +0.25, -0.75, +0.75, etc. Such a bet is interpreted as two separate (simple, "half") bets at the same odds, using the nearest quarter-point handicap values: H1 = H - 0.25 and H2 = H + 0.25. The stake for each "half" bet is equal to half of the total "Double" bet amount.

Double Total Bet is a type of Total bet where the Total value (T) is a multiple of 0.25 but not a multiple of 0.5 — for example: T = 2.25, 2.75, 3.25, etc. This bet is also interpreted as two separate (simple, "half") bets at the same odds, using the nearest quarter-point total values: T1 = T - 0.25 and T2 = T + 0.25. The stake for each "half" bet is equal to half of the total "Double" bet amount.

The following examples are simplified four options of settlement for such "Double" bets:

  • Example 1. Both half bets are won by the Client. In this case, the payout (S) is S = k*C. Where k is the odds listed in the line, C is the sum of the Client's bet. To settle the "Parlay", the odds K = k is used.
  • Example 2. One half of the bet is won and the other is void. In this case, the payout (S) = (k + 1)/2*C. And to settle the "Parlay", the odds K = (k + 1)/2 will apply.
  • Example 3. One half of the bet is void and the other one is lost. In this case, S = 0.5*C, and to settle the "Parlay", the odds K = 0.5 will apply.
  • Example 4. Both bets are lost. In this case, S = 0, and the odds to settle the "Parlay" is K = 0.

Double Chance – place a bet that covers two of the three possible outcomes: home win or draw (1X), away win or draw (X2), or either team to win (12).

HT/FT (Half Time/Full Time) – predict both the result at half time and at full time. Overtime is not included. In the app, outcomes are represented as: 1 (first team win), 2 (second team win), or X (draw). The first symbol indicates the half-time result, and the second one shows the final result. The outcome of the second half alone is irrelevant. In the desktop version, team names and the word "Draw" are used. Example: If the match ends 1:1, and the first half was 1:0, then in the app, the "1/X" outcome wins.

Correct Score – predict the exact final score of the selected match.

Result and Total – predict both the match outcome and whether the total will be over or under the specified number.

Race to N Goals – predict which team will be the first to score the Nth goal.

Both Teams to Score – predict whether each team will score at least one goal during the match. Own goals are counted in favor of the opposing team.

To Take Nth Place – predict the final standing position that the selected team will occupy.

Team to Score Goal N – predict which team will score the Nth goal in the match (e.g. the 1st, 2nd, or 3rd goal etc.).

Halves Scoring Comparison – predict in which half the most goals will be scored by both teams combined.

Winning Margin – predict the exact margin by which one participant (team or individual) will defeat the other, measured in goals, points, time, or any other relevant unit depending on the sport.


General Settlement Rules

  • If a match is postponed or delayed for more than 36 hours from the originally scheduled start time, all bets will be void.
  • If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
  • If the "Home" and "Away" teams are mistakenly swapped, all bets will be void — unless the match is played at a neutral venue.
  • Match regulations are determined by the tournament's official governing body, unless otherwise stated in the betting line.
  • In case of any discrepancy between the General Settlement Rules and the Sport-Specific Rules, the Sport-Specific Rules shall prevail.

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